If, as you say, most losses see someone use a token, great! That's the point. So out of respect for time they simply acknowledge the loss and move on. It's an admission that, while the game isn't technically done, it's unwinnnable. In chess you'll see one player or the other reach over and lay their king over. In other words, the toxicity is built in to MOBA gameplay inherently and can only be suppressed.Īctually, you just went into detail explaining why it's a good idea. This system would actually probably just make people scream death threats at their own teammates for doing too well because the only proper way to win a game would be to eke it out at the last second. You would only really get a few serious games toward the end of the month when all 5 or 10 people happen to run out of coins. And the other team would do this if you were winning. You could literally just leave every losing game. With 30 games a month, your players can leave very roughly half the games. Then, when you have 5 losing players, they have 15 tokens between them per month. then on average, there's one missing person per game. So it's one leave token, and everyone can leave. If the average player plays 30 games a month, they can leave up to 10% of their games.Īnd if someone uses this "leave" token, can you really punish the other players for not wanting to play a broken match? You can't require them to burn their own leave token. That's small and will probably only slightly address the issue. Say you have only 3 "leave" tokens per month. The issue there is that the game has 10 players in it. If someone is being an asshole, just turn in your token, you leave the game unpunished and you get to flag the player(s) that caused you to do it. >If it were me, I'd create a system where you get free games and treat it like a currency. I stopped playing the game because of the completely lack of control over your own destiny. If it were me, I'd create a system where you get free games and treat it like a currency. Of course your community is frustrated.Īnd the response anytime people ask for changes to help with the situation is that they can't because someone might abuse it to save their rank. Imagine playing a game of pickup basketball where one of your teammates started scoring for the other team and you were forced to continue playing the game out rather than simply leaving. So you're FORCED to stay in this game for 30 minutes because you got an asshole teammate. If 1 of them decides to be an asshole you're stuck for a minimum of 20 minutes + the 10 it took for queue + lobby. They throw you in a game with 4 other people. A great example is League of Legends, which is known for its toxic community. I think this happens way more than people realize. I personally think one can blame the rampant toxicity of players on this removal of the community aspect.
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